add skip command

This commit is contained in:
2024-06-13 20:42:42 +02:00
parent 2c91c744dc
commit 55fe212424
3 changed files with 54 additions and 1 deletions

View File

@@ -7,6 +7,9 @@ pub(crate) use leave::leave;
mod pause;
pub(crate) use pause::pause;
mod skip;
pub(crate) use skip::skip;
mod play;
pub(crate) use play::play;

45
src/commands/skip.rs Normal file
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@@ -0,0 +1,45 @@
use crate::state::State;
use std::error::Error;
use twilight_model::{
gateway::payload::incoming::InteractionCreate,
http::interaction::{InteractionResponse, InteractionResponseType},
};
use twilight_util::builder::InteractionResponseDataBuilder;
pub(crate) async fn skip(
interaction: Box<InteractionCreate>,
state: State,
) -> Result<(), Box<dyn Error + Send + Sync + 'static>> {
tracing::debug!(
"skip command in guild {:?} in channel {:?} by {:?}",
interaction.guild_id,
interaction.channel,
interaction.author(),
);
let Some(guild_id) = interaction.guild_id else {
return Ok(());
};
if let Some(call_lock) = state.songbird.get(guild_id) {
let call = call_lock.lock().await;
call.queue().skip()?;
}
let interaction_response_data = InteractionResponseDataBuilder::new()
.content("Skipped the next track")
.build();
let response = InteractionResponse {
kind: InteractionResponseType::ChannelMessageWithSource,
data: Some(interaction_response_data),
};
state
.http
.interaction(interaction.application_id)
.create_response(interaction.id, &interaction.token, &response)
.await?;
Ok(())
}

View File

@@ -1,5 +1,5 @@
use crate::commands::queue::{build_action_row, build_queue_embeds, TRACKS_PER_PAGE};
use crate::commands::{delete, join, leave, pause, play, queue, resume, stop};
use crate::commands::{delete, join, leave, pause, play, queue, resume, skip, stop};
use crate::state::State;
use futures::Future;
use std::error::Error;
@@ -19,6 +19,7 @@ enum InteractionCommand {
Play(String),
Stop,
Pause,
Skip,
Resume,
Leave,
Join,
@@ -108,6 +109,9 @@ impl Handler {
InteractionCommand::Pause => {
spawn(pause(interaction, Arc::clone(&self.state)))
}
InteractionCommand::Skip => {
spawn(skip(interaction, Arc::clone(&self.state)))
}
InteractionCommand::Resume => {
spawn(resume(interaction, Arc::clone(&self.state)))
}
@@ -191,6 +195,7 @@ fn parse_interaction_command(command: &CommandData) -> InteractionCommand {
}
"stop" => InteractionCommand::Stop,
"pause" => InteractionCommand::Pause,
"skip" => InteractionCommand::Skip,
"resume" => InteractionCommand::Resume,
"leave" => InteractionCommand::Leave,
"join" => InteractionCommand::Join,