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139 lines
5.3 KiB
Rust
139 lines
5.3 KiB
Rust
use crate::commands::queue::{build_action_row, build_queue_embeds, TRACKS_PER_PAGE};
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use crate::commands::{
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delete, join, leave, leave_if_alone, loop_queue, pause, play, queue, resume, skip, stop,
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};
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use crate::interaction_commands::InteractionCommand;
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use crate::state::State;
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use crate::utils::spawn;
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use anyhow::Context;
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use std::sync::Arc;
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use twilight_gateway::Event;
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use twilight_model::application::interaction::message_component::MessageComponentInteractionData;
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use twilight_model::application::interaction::InteractionData;
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use twilight_model::gateway::payload::incoming::InteractionCreate;
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use twilight_model::http::interaction::{InteractionResponse, InteractionResponseType};
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use twilight_util::builder::InteractionResponseDataBuilder;
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pub(crate) struct Handler {
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state: State,
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}
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impl Handler {
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pub(crate) fn new(state: State) -> Self {
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Self { state }
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}
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pub(crate) async fn act(&self, event: Event) -> anyhow::Result<()> {
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self.handle_messages(&event).await?;
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self.handle_voice_state_update(&event).await?;
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self.handle_interaction(&event).await?;
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Ok(())
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}
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async fn handle_messages(&self, event: &Event) -> anyhow::Result<()> {
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match event {
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Event::MessageCreate(message) if message.content.starts_with('!') => {
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if message.content.contains("!delete") {
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spawn(delete(message.0.clone(), Arc::clone(&self.state)));
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}
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Ok(())
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}
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_ => Ok(()),
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}
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}
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async fn handle_voice_state_update(&self, event: &Event) -> anyhow::Result<()> {
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match event {
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Event::VoiceStateUpdate(update) => {
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let guild_id = update.guild_id.context("Guild ID not found")?;
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spawn(leave_if_alone(guild_id, Arc::clone(&self.state)));
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Ok(())
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}
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_ => Ok(()),
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}
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}
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async fn handle_interaction(&self, event: &Event) -> anyhow::Result<()> {
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match event {
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Event::InteractionCreate(interaction) => match &interaction.data {
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Some(InteractionData::ApplicationCommand(command)) => {
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self.handle_application_command(command.clone().into(), interaction.clone())
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}
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Some(InteractionData::MessageComponent(data)) => {
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self.handle_message_component(data, interaction.clone())
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.await
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}
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_ => Ok(()),
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},
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_ => Ok(()),
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}
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}
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fn handle_application_command(
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&self,
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command: InteractionCommand,
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interaction: Box<InteractionCreate>,
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) -> anyhow::Result<()> {
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{
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match command {
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InteractionCommand::Play(query) => {
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spawn(play(interaction, Arc::clone(&self.state), query))
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}
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InteractionCommand::Stop => spawn(stop(interaction, Arc::clone(&self.state))),
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InteractionCommand::Pause => spawn(pause(interaction, Arc::clone(&self.state))),
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InteractionCommand::Skip => spawn(skip(interaction, Arc::clone(&self.state))),
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InteractionCommand::Loop => spawn(loop_queue(interaction, Arc::clone(&self.state))),
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InteractionCommand::Resume => spawn(resume(interaction, Arc::clone(&self.state))),
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InteractionCommand::Leave => spawn(leave(interaction, Arc::clone(&self.state))),
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InteractionCommand::Join => spawn(join(interaction, Arc::clone(&self.state))),
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InteractionCommand::Queue => spawn(queue(interaction, Arc::clone(&self.state))),
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_ => {}
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}
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Ok(())
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}
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}
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async fn handle_message_component(
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&self,
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data: &MessageComponentInteractionData,
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interaction: Box<InteractionCreate>,
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) -> anyhow::Result<()> {
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if !data.custom_id.starts_with("page:") {
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return Ok(());
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}
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let page = data
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.custom_id
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.trim_start_matches("page:")
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.parse::<usize>()
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.unwrap_or(0);
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if let Some(guild_id) = interaction.guild_id {
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let mut queue = Vec::new();
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if let Some(call_lock) = self.state.songbird.get(guild_id) {
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let call = call_lock.lock().await;
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queue = call.queue().current_queue();
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}
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let n_pages = (queue.len() + TRACKS_PER_PAGE - 1) / TRACKS_PER_PAGE;
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let page = page.min(n_pages - 1).max(0);
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let embeds = build_queue_embeds(&queue, page).await;
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let action_row = build_action_row(page, n_pages);
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let interaction_response_data = InteractionResponseDataBuilder::new()
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.embeds(embeds)
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.components(action_row)
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.build();
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let response = InteractionResponse {
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kind: InteractionResponseType::UpdateMessage,
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data: Some(interaction_response_data),
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};
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self.state
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.http
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.interaction(interaction.application_id)
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.create_response(interaction.id, &interaction.token, &response)
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.await?;
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Ok(())
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} else {
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Ok(())
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}
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}
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}
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