reset loop state on leave/stop
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@@ -1,5 +1,7 @@
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use crate::commands::queue::{build_action_row, build_queue_embeds, TRACKS_PER_PAGE};
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use crate::commands::{delete, join, leave, loop_queue, pause, play, queue, resume, skip, stop};
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use crate::commands::{
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delete, join, leave, leave_channel, loop_queue, pause, play, queue, resume, skip, stop,
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};
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use crate::state::State;
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use futures::Future;
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use std::error::Error;
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@@ -63,13 +65,7 @@ pub(crate) async fn leave_if_alone(
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// count is 1 if the bot is the only one in the channel
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if count == 1 {
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// stop playing
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if let Some(call_lock) = state.songbird.get(guild_id) {
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let call = call_lock.lock().await;
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call.queue().stop();
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}
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// leave the voice channel
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state.songbird.leave(guild_id).await?;
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leave_channel(guild_id, Arc::clone(&state)).await?;
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}
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Ok(())
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}
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